Rivals of aether changelog7/24/2023 ![]() ![]() ![]() Advanced skins mean that your imagination, spritework, and coding can create pretty much anything you want! Over the past few years, the community has created everything from hilarious to experimental and everything in-between. Here are just a few fantastic examples of what our community has already accomplished with basic skins:Īn advanced skin allows you to essentially create variants of the character with edited moves and properties. Since 2020, there have been some great basic skins of characters, ranging from partial re-sprites to complete overhauls of entire characters. This modding option is perfect for artists and people that simply just want a new look to their favorite Rival. Basic skinsīasic skins are meant to be purely cosmetic changes are restricted to things that don’t affect actual gameplay, and can generally be safer to use in tournaments and a more competitive setting. Here are the brand new templates for Mollo, Hodan, Pomme, and Olympia:įor anyone just finding out about the wonderful world of skin modding, here are the templates we released in 2020, along with everything you need to know to get started! If you’re new to Workshop skins read on for a look at what you can do below, or download some of these examples to enjoy. The following templates for every character contain all of the sprites they use, as well as scripts with every animation-related variable you can change and attack scripts for all of their attack properties. If you’re interested in creating your own characters, be sure to check out the Intruduction page in our Steam Workshop Modding Manual for all of the information you need to get started. As seen on Fornace's official blog, he starts with a rundown of Aether's updates and achievements last year. Between spinoffs, sequel plans, and how they're expanding Aether's esports scene, a lot's being planned. You can check out the Steam Workshop for Rivals of Aether right here. Rivals of Aether creator Dan Forance has detailed what fans can expect for 2022's updates, and he's not letting up just yet. Today we’re back with skin templates for all four of our newest members of the Rivals cast – it’s only fitting that characters originating in workshop are given back to the community!įor those not familiar with Steam Workshop, it is essentially a community hub for creations and modifications that allow you to create you own characters, stages, buddies, game modes, and skins. Up until today only our first 14 characters had this feature. Instead of having to make a Workshop character from scratch, this feature let creators use our original characters as templates to do everything from re-sprite to re-code our fighters in new and exciting ways. Skins are fairly self-explanatory if you’re familiar with the term already they’re cosmetics that can potentially replace all of a characters’ sprites and sounds while keeping gameplay pretty much the same. Fixed online profiles not saving color palettes (for real this time).ħ responses to “Rivals of Aether – 2.0.7.In 2020 along with the addition of Steam Workshop to Rivals of Aether, we also included a Workshop feature called “skins”.Fixed online CSS screens with Abyss mode enabled not playing the correct music.Fixed Forsburn’s clone destroying other players’ articles on death.Fixed workshop mode forcing itself on after every match in local VS and local Tournament modes.Fixed declining a casual mode rematch booting you back to the online menu.Zetterburn’s NSPECIAL now overrides the double jump aerial buffer, meaning you can buffer a doublejump out of it easier.Air Armada’s background now uses a texture instead of a hard-coded color.The HUD top bars now display the players’ steam names instead of their profile tags.You now have the option to hide the top bar on the HUD under Display options.Display options have now been split into two menus: Display and Graphics.The Team Attack rule now defaults to being on.The foreground water in Merchant Port and Frozen Fortress have been made slightly more transparent.The match timer is now always centered based on the total width of the timer, instead of just on the colon.You can now use Up and Down on the milestones screen to scale the progress bars up and down.(Once that happens, every stage can be picked again.) The Random Stage rule will now only pick a stage once, not repeating until every stage has been played at least once. The Random Stage rule will now only pick a stage once, not repeating until every stage has been played at least once. Summer is around the corner and we are excited to rollout some nice quality of life and UI improvements that affect both local and online modes.We continued releasing a new Rival every month from January through September with 9 new Rival cards being added during the year. Summer is around the corner and we are excited to rollout some nice quality of life and UI improvements that affect both local and online modes. Our card game, Creatures of Aether, had a massive 2021. ![]()
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